Icosahedron and Cubes — three.js

A wireframe icosahedron carrying an instanced cube on each of its vertices, framed in an orthographic camera. The image is resolved by a hand-written temporal anti-aliasing pass that jitters the projection and accumulates history, then bloomed with a multi-pass Kawase dual-filter blur — no post-processing library involved.

Built by Niccolò Fanton. Browse all WebGL demos on the demo hub, or read the source code for this demo on GitHub.